//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: MPS_AA12
// Model Creator: 
// Created on: 20.04.2022 - 14:56:41
// Last changed on: 20.04.2022 - 14:56:41

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelAA12 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelAA12() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[214];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 337, 17, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 337, 25, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 177, 49, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 97, 41, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 409, 41, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 425, 41, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 441, 41, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 361, 57, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 393, 49, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 305, 89, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 409, 65, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 441, 65, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 481, 89, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 160, 64, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 185, 97, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 217, 97, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 281, 97, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 313, 81, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 65, 105, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 97, 105, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 121, 105, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 168, 48, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 305, 105, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 329, 105, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 425, 65, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 353, 105, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 376, 105, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 409, 105, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 226, 41, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 56, 105, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 431, 104, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 457, 105, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 481, 105, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 160, 112, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 184, 111, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 393, 81, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 208, 112, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 233, 113, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 409, 81, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 328, 1, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 249, 113, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 145, 89, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 321, 9, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 281, 113, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 329, 17, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 305, 121, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 153, 129, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 305, 129, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 89, 121, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 457, 121, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 465, 129, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 81, 145, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 249, 137, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 497, 57, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 289, 65, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 273, 137, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 289, 137, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 2, 227, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 193, 145, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 441, 65, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 161, 73, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 345, 81, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 353, 33, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 473, 137, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 193, 41, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 241, 145, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 393, 105, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 169, 113, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 225, 145, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 305, 145, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 497, 105, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 417, 41, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 329, 145, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 410, 148, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 81, 153, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 303, 161, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 440, 146, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 193, 177, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 497, 137, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 201, 153, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 249, 153, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 233, 161, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 257, 161, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 433, 161, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 457, 161, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 481, 161, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 201, 169, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 225, 169, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 249, 169, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 417, 169, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 449, 169, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 321, 177, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 497, 153, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 273, 161, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 209, 97, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 49, 177, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 401, 177, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 425, 177, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 449, 177, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 473, 177, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 25, 185, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 449, 81, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 505, 81, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 89, 105, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 449, 113, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 505, 113, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 273, 169, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 49, 185, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 97, 185, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 169, 185, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 217, 185, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 241, 185, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 265, 185, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 289, 185, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 313, 185, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 353, 185, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 393, 185, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 497, 177, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 201, 121, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 273, 121, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 433, 185, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 449, 185, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 81, 193, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 153, 193, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 193, 193, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 233, 193, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 257, 193, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 145, 201, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 297, 209, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 465, 193, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 489, 201, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 449, 209, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 473, 217, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 217, 113, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 249, 161, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 449, 161, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 473, 161, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 353, 81, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 153, 97, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 57, 105, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 170, 92, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 164, 92, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 303, 169, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 1, 47, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 78, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[0].setRotationPoint(47F, -41F, -1F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 78, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(47F, -36F, -1F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 78, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(47F, -39F, 2F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 78, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(47F, -39F, -3F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 78, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import
        gunModel[4].setRotationPoint(47F, -41F, 1F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 78, 1, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(47F, -41F, -3F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 78, 1, 2, 0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(47F, -36F, -3F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 78, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(47F, -36F, 1F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 81, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[8].setRotationPoint(47F, -40F, -1F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 81, 1, 2, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(47F, -37F, -1F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 81, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(47F, -39F, 1F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 81, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(47F, -39F, -2F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 36, 3, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(-14F, -50F, -5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 75, 5, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[13].setRotationPoint(41F, -36F, -5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 75, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -5.0F, -2.0F, 0.0F, -5.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[14].setRotationPoint(41F, -31F, -5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 18, 15, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(23F, -47F, 3F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 50, 3, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(66F, -50F, -5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 44, 3, 3, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[17].setRotationPoint(22F, -50F, -5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 44, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[18].setRotationPoint(22F, -50F, 2F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[19].setRotationPoint(65F, -50F, -2F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[20].setRotationPoint(65F, -50F, 1F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(22F, -50F, 1F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(22F, -50F, -2F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 75, 16, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(41F, -47F, 3F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(117F, -49F, -1F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 1, 6, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(117F, -49F, 1F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 6, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(117F, -49F, -3F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 9, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(116F, -49F, -2F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(116F, -36F, -2F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 1, 15, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(116F, -49F, 2F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 1, 15, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[30].setRotationPoint(116F, -49F, -4F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 19, 21, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(4F, -47F, 3F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 5, 21, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F); // Import
        gunModel[32].setRotationPoint(-10F, -47F, -5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 2, 14, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[33].setRotationPoint(-12F, -47F, -5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 2, 14, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(-14F, -47F, -5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 64, 6, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(-78F, -45F, -5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 64, 5, 10, 0F, -1.0F, -2.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -1.0F, -2.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(-78F, -50F, -5F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 64, 3, 10, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 15.0F, 0.0F, 0.0F, 15.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -3.0F, 0.0F, -14.0F, -2.0F, 0.0F, -14.0F, -2.0F, -1.0F, 0.0F, -3.0F); // Import
        gunModel[37].setRotationPoint(-78F, -18F, -5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 2, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[38].setRotationPoint(-14F, -33F, -5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 2, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[39].setRotationPoint(-12F, -33F, -5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 5, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -3.0F, 2.0F, -2.0F, -3.0F, 2.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[40].setRotationPoint(-10F, -32F, -5F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 7, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[41].setRotationPoint(-5F, -25F, -3.5F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 7, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(-5F, -22F, -3.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 7, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(-5F, -18F, -3.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 8, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(-5F, -17F, -3.5F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 8, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(-5F, -16F, -3.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 6, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(-7F, -13F, -3.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 7, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[47].setRotationPoint(-11F, -8F, -3.5F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 8, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(-13F, -5F, -3.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 8, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(-14F, -1F, -3.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 48, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(17F, -49F, -2F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 10, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[51].setRotationPoint(55F, -51F, -2F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 20, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[52].setRotationPoint(3F, -26F, -5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 3, 2, 10, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, -3.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, -3.0F); // Import
        gunModel[53].setRotationPoint(-8F, -26F, -5F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 2, 8, 7, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[54].setRotationPoint(-7F, -25F, -3.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 2, 5, 7, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 4.0F, 0.0F, -2.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 4.0F, 0.0F, -2.0F); // Import
        gunModel[55].setRotationPoint(-7F, -17F, -3.5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 4, 7, 0F, 2.0F, 1.0F, -1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 1.0F, -1.0F, 6.0F, 0.0F, -1.0F, -4.0F, -1.0F, 0.0F, -4.0F, -1.0F, 0.0F, 6.0F, 0.0F, -1.0F); // Import
        gunModel[56].setRotationPoint(-5F, -16F, -3.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 3, 7, 0F, 0.0F, 0.0F, -1.0F, 2.0F, 1.0F, 0.0F, 2.0F, 1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, 2.0F, 0.0F, -1.0F); // Import
        gunModel[57].setRotationPoint(-11F, -12F, -3.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 4, 7, 0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.0F); // Import
        gunModel[58].setRotationPoint(-13F, -9F, -3.5F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 2, 4, 7, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F); // Import
        gunModel[59].setRotationPoint(-15F, -5F, -3.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 2, 3, 7, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[60].setRotationPoint(-16F, -1F, -3.5F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F, -1.0F, -2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, -1.0F, -2.0F); // Import
        gunModel[61].setRotationPoint(-16F, 2F, -3.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 6, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[62].setRotationPoint(-13F, 2F, -3.5F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, -1.0F); // Import
        gunModel[63].setRotationPoint(-6F, 4F, -3.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[64].setRotationPoint(-6F, 3F, -3.5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(-6F, 1F, -3.5F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 3.0F, 7.0F, -1.0F, 3.0F, 7.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(-6F, -1F, -3.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 5, 4, 7, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 3.0F, -1.0F, 0.0F, 3.0F, -1.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(-6F, -5F, -3.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 4, 3, 7, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, -1.0F, 0.0F, -3.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(-5F, -8F, -3.5F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 2, 5, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, 3.0F, 0.0F, 0.0F); // Import
        gunModel[69].setRotationPoint(-1F, -13F, -3.5F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 2, 3, 7, 0F, 0.0F, 0.0F, 0.0F, -2.0F, -2.0F, -1.0F, -2.0F, -2.0F, -1.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.0F, 2.0F, -1.0F, -4.0F, 2.0F, -1.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[70].setRotationPoint(3F, -16F, -3.5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -2.0F, 0.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[71].setRotationPoint(3F, -16F, -3.5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(2F, -18F, -3.5F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -2.0F, 0.0F, 1.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(3F, -17F, -3.5F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 2, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(2F, -22F, -3.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 2, 3, 7, 0F, 0.0F, 0.0F, 0.0F, 3.0F, -1.0F, -2.0F, 3.0F, -1.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 1.0F, -1.0F, -1.0F, 1.0F, -1.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(3F, -25F, -3.5F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(5F, -15F, -1.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 14, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(9F, -14F, -1.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(65F, -51F, -2F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 8, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(55F, -52F, -2F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(63F, -52F, -2F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 4, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(45F, -50.5F, -2F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[82].setRotationPoint(61F, -54F, -2F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 3, 4, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(61F, -57F, -2F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 4, 5, 4, 0F, 1.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(58F, -58F, -2F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(57F, -53F, -2F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 18, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(23F, -33F, -5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 73, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(43F, -41F, -5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 73, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(43F, -39F, -5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 73, 3, 1, 0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[89].setRotationPoint(43F, -44F, -5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 28, 7, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(-5F, -33F, -5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 121, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(-5F, -47F, -5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 15, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[92].setRotationPoint(-5F, -41F, -5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 15, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[93].setRotationPoint(-5F, -44F, -5F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 15, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[94].setRotationPoint(-5F, -39F, -5F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 6, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(41F, -33F, -2F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 18, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(23F, -36F, -5F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 28, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[97].setRotationPoint(-5F, -36F, -5F);

        gunModel[98].addShapeBox(-11F, 0F, 0F, 11, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(20F, -13F, -1.5F);
        gunModel[98].rotateAngleY = 0.10471976F;

        gunModel[99].addShapeBox(-11F, 0F, 0F, 4, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[99].setRotationPoint(20F, -12F, -1.5F);
        gunModel[99].rotateAngleY = 0.10471976F;

        gunModel[100].addShapeBox(-1F, 0F, 0F, 5, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(20F, -13F, -0.5F);
        gunModel[100].rotateAngleY = -0.13962634F;

        gunModel[101].addShapeBox(-1F, -1F, 0F, 1, 12, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(23F, -24F, -2F);
        gunModel[101].rotateAngleZ = 0.07417649F;

        gunModel[102].addShapeBox(-1F, 12F, 0F, 1, 24, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[102].setRotationPoint(23F, -24F, -2F);
        gunModel[102].rotateAngleZ = 0.07417649F;

        gunModel[103].addShapeBox(-1F, 11F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[103].setRotationPoint(23F, -24F, -2F);
        gunModel[103].rotateAngleZ = 0.07417649F;

        gunModel[104].addShapeBox(-1F, 11F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(23F, -24F, 1F);
        gunModel[104].rotateAngleZ = 0.07417649F;

        gunModel[105].addShapeBox(0F, 0F, 0F, 19, 1, 4, 0F, -7.0F, -2.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, -7.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 6.0F, 0.0F, -1.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[105].setRotationPoint(-10F, 4F, -2F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 16, 3, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(9F, 8F, -2F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[107].setRotationPoint(1F, 5F, -1.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[108].setRotationPoint(-1F, 5F, -1.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[109].setRotationPoint(0F, 5F, -1.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(0F, 6F, -0.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[111].setRotationPoint(-10F, 5F, -1F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 9, 16, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[112].setRotationPoint(-5F, -47F, 3F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[113].setRotationPoint(3F, -31F, 4F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[114].setRotationPoint(3F, -27F, 4F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 9, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[115].setRotationPoint(-5F, -31F, 3.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[116].setRotationPoint(-5F, -31F, 4F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[117].setRotationPoint(0F, -30F, 4F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[118].setRotationPoint(-1F, -30F, 4F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[119].setRotationPoint(-2F, -30F, 4F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[120].setRotationPoint(-5F, -26F, -5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[121].setRotationPoint(-4F, -26F, -5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[122].setRotationPoint(1F, -26F, -5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(-2F, -26F, -5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 5, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[124].setRotationPoint(-3F, -26F, 1.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[125].setRotationPoint(-3F, -26F, 2F);

        gunModel[126].addShapeBox(-0.5F, 1F, 0F, 1, 2, 1, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[126].setRotationPoint(-0.5F, -28.5F, 4.5F);
        gunModel[126].rotateAngleZ = 0.7853982F;

        gunModel[127].addShapeBox(-0.5F, -2.4F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[127].setRotationPoint(-0.5F, -28.52F, 4F);
        gunModel[127].rotateAngleZ = 0.7853982F;

        gunModel[128].addShapeBox(0F, 0F, 0F, 38, 10, 1, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[128].setRotationPoint(54F, -44F, 5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 12, 10, 1, 0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[129].setRotationPoint(42F, -44F, 5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 50, 3, 12, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -2.0F, -2.0F, 0.0F, -2.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[130].setRotationPoint(42F, -31F, -6F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 50, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[131].setRotationPoint(42F, -34F, -6F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 38, 10, 1, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[132].setRotationPoint(54F, -44F, -6F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 12, 10, 1, 0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[133].setRotationPoint(42F, -44F, -6F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 50, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[134].setRotationPoint(42F, -31F, -3F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 55, 1, 6, 0F, 0.0F, 0.0F, -1F, -1.0F, 0.0F, -1F, -1.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[135].setRotationPoint(42F, -28F, -3F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 4, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[136].setRotationPoint(92F, -32F, -2F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[137].setRotationPoint(94F, -27F, -3F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[138].setRotationPoint(90F, -27F, -3F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[139].setRotationPoint(86F, -27F, -3F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[140].setRotationPoint(78F, -27F, -3F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[141].setRotationPoint(82F, -27F, -3F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[142].setRotationPoint(74F, -27F, -3F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[143].setRotationPoint(70F, -27F, -3F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[144].setRotationPoint(66F, -27F, -3F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[145].setRotationPoint(62F, -27F, -3F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[146].setRotationPoint(58F, -27F, -3F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[147].setRotationPoint(54F, -27F, -3F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[148].setRotationPoint(50F, -27F, -3F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 6, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, -1.0F, 0.0F, -1F); // Import
        gunModel[149].setRotationPoint(42F, -27F, -3F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 28, 6, 1, 0F, 0.0F, -1F, 0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[150].setRotationPoint(2F, -46F, 7F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 20, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[151].setRotationPoint(3F, -46F, 5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[152].setRotationPoint(4F, -49F, 6F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[153].setRotationPoint(17F, -49F, 6F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 32, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[154].setRotationPoint(-11F, -53F, -3F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F); // Import
        gunModel[155].setRotationPoint(17F, -52F, 4F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F); // Import
        gunModel[156].setRotationPoint(4F, -52F, 4F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[157].setRotationPoint(4F, -52F, 3F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[158].setRotationPoint(17F, -52F, 3F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[159].setRotationPoint(-2F, -54F, -3F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[160].setRotationPoint(2F, -54F, -3F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[161].setRotationPoint(6F, -54F, -3F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[162].setRotationPoint(10F, -54F, -3F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[163].setRotationPoint(14F, -54F, -3F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[164].setRotationPoint(-11F, -54F, -3F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[165].setRotationPoint(-6F, -54F, -3F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[166].setRotationPoint(27F, -46F, 8F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[167].setRotationPoint(23F, -46F, 8F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[168].setRotationPoint(19F, -46F, 8F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[169].setRotationPoint(15F, -46F, 8F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[170].setRotationPoint(11F, -46F, 8F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[171].setRotationPoint(7F, -46F, 8F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[172].setRotationPoint(2F, -46F, 8F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 18, 1, 5, 0F, 2.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[173].setRotationPoint(3F, -52F, -2F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 20, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F); // Import
        gunModel[174].setRotationPoint(3F, -46F, 6F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[175].setRotationPoint(18F, -54F, -3F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 16, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[176].setRotationPoint(98F, -53F, -3F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[177].setRotationPoint(98F, -54F, -3F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[178].setRotationPoint(103F, -54F, -3F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[179].setRotationPoint(107F, -54F, -3F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[180].setRotationPoint(111F, -54F, -3F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 12, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[181].setRotationPoint(98F, -52F, -3F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 12, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[182].setRotationPoint(98F, -51F, -3F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 16, 5, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[183].setRotationPoint(92F, -48F, 4F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[184].setRotationPoint(92F, -49F, 7F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[185].setRotationPoint(97F, -49F, 7F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[186].setRotationPoint(101F, -49F, 7F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 3, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F); // Import
        gunModel[187].setRotationPoint(105F, -49F, 7F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 27, 4, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -9.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -9.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[188].setRotationPoint(-56F, -52F, 4F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 33, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(-56F, -52F, -2F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 30, 5, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[190].setRotationPoint(-56F, -45F, 3F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 18, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[191].setRotationPoint(-56F, -49F, 6F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 18, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[192].setRotationPoint(-56F, -46F, 6F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[193].setRotationPoint(-23F, -52F, -2F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 16, 6, 1, 0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, 0F, 0.0F, 0.0F, 0F, 0.0F); // Import
        gunModel[194].setRotationPoint(92F, -49F, 6F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 64, 12, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -15.0F, 0.0F, 0.0F, -15.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[195].setRotationPoint(-78F, -30F, -5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 64, 5, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(-78F, -35F, -5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 4, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[197].setRotationPoint(-77F, -38F, -5.5F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 59, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[198].setRotationPoint(-73F, -39F, -5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 1, 4, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[199].setRotationPoint(-78F, -39F, -5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[200].setRotationPoint(-77F, -39F, -5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[201].setRotationPoint(-77F, -36F, -5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[202].setRotationPoint(-73F, -38F, -5.5F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[203].setRotationPoint(-75F, -51F, -2F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[204].setRotationPoint(-75F, -51F, 1F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[205].setRotationPoint(-75F, -49F, -1F);

        gunModel[206].addShapeBox(-0.5F, -1F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[206].setRotationPoint(2F, -27F, 4F);

        gunModel[207].addShapeBox(-0.5F, -1F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[207].setRotationPoint(-3F, -27F, 4F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[208].setRotationPoint(65F, -50F, -2F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 36, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[209].setRotationPoint(-56F, -52F, -3F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[210].setRotationPoint(-4.5F, -31F, 4F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[211].setRotationPoint(-4.5F, -27F, 4F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 50, 3, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[212].setRotationPoint(42F, -34F, 5F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 1, 9, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F); // Import
        gunModel[213].setRotationPoint(10F, -24F, -1F);


        defaultBarrelModel = new ModelRendererTurbo[8];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 216, 91, textureX, textureY); // Import
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 266, 91, textureX, textureY); // Import
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 229, 91, textureX, textureY); // Import
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 203, 91, textureX, textureY); // Import
        defaultBarrelModel[4] = new ModelRendererTurbo(this, 242, 91, textureX, textureY); // Import
        defaultBarrelModel[5] = new ModelRendererTurbo(this, 255, 91, textureX, textureY); // Import
        defaultBarrelModel[6] = new ModelRendererTurbo(this, 190, 91, textureX, textureY); // Import
        defaultBarrelModel[7] = new ModelRendererTurbo(this, 177, 91, textureX, textureY); // Import

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F); // Import
        defaultBarrelModel[0].setRotationPoint(125F, -41F, 1F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[1].setRotationPoint(125F, -39F, 2F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[2].setRotationPoint(125F, -41F, -1F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[3].setRotationPoint(125F, -41F, -3F);

        defaultBarrelModel[4].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[4].setRotationPoint(125F, -36F, -1F);

        defaultBarrelModel[5].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[5].setRotationPoint(125F, -39F, -3F);

        defaultBarrelModel[6].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultBarrelModel[6].setRotationPoint(125F, -36F, -3F);

        defaultBarrelModel[7].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        defaultBarrelModel[7].setRotationPoint(125F, -36F, 1F);


        defaultScopeModel = new ModelRendererTurbo[32];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 297, 193, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 313, 193, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 273, 97, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 473, 65, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 505, 89, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 113, 105, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 321, 105, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 329, 193, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 497, 161, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 65, 177, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 345, 105, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 353, 193, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 441, 205, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 265, 145, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 377, 193, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 425, 105, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 393, 81, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 449, 89, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 393, 193, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 417, 193, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 433, 193, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 201, 113, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 72, 228, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 54, 228, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 107, 228, textureX, textureY); // Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 90, 228, textureX, textureY); // Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 464, 100, textureX, textureY); // Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 457, 100, textureX, textureY); // Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 393, 199, textureX, textureY); // Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 449, 105, textureX, textureY); // Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 393, 199, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 1, 7, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[0].setRotationPoint(111F, -62F, -2F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 1, 7, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[1].setRotationPoint(113F, -62F, -2F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[2].setRotationPoint(111F, -62F, -2F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[3].setRotationPoint(111F, -61F, -0.5F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 2, 4, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[4].setRotationPoint(110F, -60F, -0.5F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[5].setRotationPoint(110F, -56F, -0.5F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[6].setRotationPoint(112F, -64F, -0.5F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 6, 1, 8, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[7].setRotationPoint(108F, -55F, -4F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 6, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[8].setRotationPoint(108F, -54F, -4F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 6, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[9].setRotationPoint(108F, -54F, 3F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[10].setRotationPoint(109.5F, -54F, -6.5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 5, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[11].setRotationPoint(-5F, -62F, -2.5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 1, 7, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[12].setRotationPoint(-5F, -62F, -2.5F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[13].setRotationPoint(-1F, -60F, -2.5F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[14].setRotationPoint(-1F, -60F, 1.5F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[15].setRotationPoint(-1F, -56F, -1.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[16].setRotationPoint(-5F, -66F, 1.5F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[17].setRotationPoint(-2F, -63.5F, 0.499999999999998F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[18].setRotationPoint(-2F, -63.5F, -1.5F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 10, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[19].setRotationPoint(-10F, -54F, 3F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 10, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[20].setRotationPoint(-10F, -54F, -4F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 10, 1, 8, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[21].setRotationPoint(-10F, -55F, -4F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[22].setRotationPoint(-6.5F, -54F, -6.5F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[23].setRotationPoint(-6.5F, -55F, -7F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[24].setRotationPoint(-6.5F, -53F, -7F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[25].setRotationPoint(109.5F, -55F, -7F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[26].setRotationPoint(109.5F, -53F, -7F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        defaultScopeModel[27].setRotationPoint(-2F, -65.5F, -1.5F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        defaultScopeModel[28].setRotationPoint(-2F, -65.5F, 0.499999999999998F);

        defaultScopeModel[29].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[29].setRotationPoint(-2F, -62.5F, -1.5F);

        defaultScopeModel[30].addShapeBox(0F, 0F, 0F, 5, 4, 1, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[30].setRotationPoint(-5F, -66F, -2.5F);

        defaultScopeModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[31].setRotationPoint(-2F, -66.5F, -1.5F);


        ammoModel = new ModelRendererTurbo[2];
        ammoModel[0] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 18, 9, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(23F, -33F, -3F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 18, 39, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 1.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(23F, -24F, -3F);


        slideModel = new ModelRendererTurbo[2];
        slideModel[0] = new ModelRendererTurbo(this, 369, 129, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 41, 7, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[0].setRotationPoint(6F, -44F, -4F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 35, 4, 7, 0F, 0.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[1].setRotationPoint(6F, -37F, -4F);


        gadgetAttachPoint = new Vector3f(100F / 16F, 46F / 16F, -7F / 16F);
        scopeAttachPoint = new Vector3f(5F / 16F, 53F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(74 / 16F, 27F / 16F, 0F / 16F);
        barrelAttachPoint = new Vector3f(128F / 16F, 38F / 16F, 0F / 16F);

        thirdPersonOffset = new Vector3f(0.0D, -0.025F, 0.0D);
        gunSlideDistance = 2.2F;
        leftArmPos = new Vector3f(0.06F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);

        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        crouchZoom = -0.05F;
        zoomOffset = 0.3F;
        ShakeDistance = 0.5F;
        translateAll(0F, 0F, 0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(15F, 10F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);

        zoomOffsetY = -0.06F;
        gunOffset = 0.1F;

        hasFlash = true;
        flashScale = 4F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
        flipAll();
    }
}